Donkey Kong

Animation by Emi House

Neutral Air

First Active
10
Last Active
26
Total
43 frames
IASA
39
Landing lag
20 (10 L-Cancelled)
Autocancel
<10 38>
Damage
12 / 10%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House

Up Air

First Active
6
Last Active
8
Total
44 frames
IASA
38
Landing lag
25 (12 L-Cancelled)
Autocancel
<6 12>
Damage
14%
Angle
90
Effect
Normal
Base Knockback
32
Knockback Growth
90
Animation by Emi House

Back Air

First Active
7
Last Active
15
Total
39 frames
IASA
32
Landing lag
15 (7 L-Cancelled)
Autocancel
<7 19>
Damage
13 / 9%
Angle
361
Effect
Normal
Base Knockback
10 / 0
Knockback Growth
100
Animation by Emi House

Forward Air

First Active
25
Last Active
29
Total
59 frames
Landing lag
30 (15 L-Cancelled)
Autocancel
<1 59>
Damage
16%
Angle
361 / 270
Effect
Normal
Base Knockback
20 / 50
Knockback Growth
100 / 80
Animation by Emi House

Down Air

First Active
18
Last Active
23
Total
54 frames
Landing lag
31 (15 L-Cancelled)
Autocancel
<3 49>
Damage
13 / 16%
Angle
270
Effect
Normal
Base Knockback
20 / 38
Knockback Growth
90
Animation by Emi House

Jab 1

First Active
5
Last Active
7
Total
24 frames
Damage
4%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House

Jab 2

First Active
4
Last Active
10
Total
33 frames
Damage
6%
Angle
361
Effect
Normal
Knockback Growth
100
Animation by Emi House

Dashattack

First Active
9
Last Active
20
Total
54 frames
Damage
11 / 9%
Angle
100
Effect
Normal
Base Knockback
115 / 0
Knockback Growth
15 / 100
Set Knockback
0 / 120
Animation by Emi House

Up Smash

First Active
14
Last Active
16
Total
53 frames
Damage
18%
Angle
90
Effect
Normal
Base Knockback
40
Knockback Growth
93
Animation by Emi House

Forward Smash

First Active
22
Last Active
23
Total
54 frames
Damage
21 / 18 / 20 / 19%
Angle
361
Effect
Normal
Base Knockback
22 / 18
Knockback Growth
94 / 100
Animation by Emi House

Down Smash

First Active
10
Last Active
13
Total
55 frames
Damage
16 / 14%
Angle
115 / 98
Effect
Normal
Base Knockback
35
Knockback Growth
100
Animation by Emi House

Forward Tilt

First Active
8
Last Active
11
Total
33 frames
Damage
10%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Forward Tilt (Up)

First Active
8
Last Active
11
Total
33 frames
Damage
11%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Forward Tilt (Down)

First Active
8
Last Active
11
Total
33 frames
Damage
9%
Angle
361
Effect
Normal
Base Knockback
10
Knockback Growth
100
Animation by Emi House

Up Tilt

First Active
6
Last Active
11
Total
39 frames
Damage
11 / 9 / 10%
Angle
100
Effect
Normal
Base Knockback
40
Knockback Growth
115 / 105 / 110
Animation by Emi House

Down Tilt

First Active
6
Last Active
9
Total
22 frames
Damage
7%
Angle
40
Effect
Normal
Base Knockback
10
Knockback Growth
80

Giant Punch

First Active
17
Last Active
21
Total
46 frames
Damage
12 / 10 / 18 / 30%
Angle
80 / 361
Effect
Normal
Base Knockback
15 / 40 / 10
Knockback Growth
100 / 90

Giant Punch (Air)

First Active
17
Last Active
21
Total
46 frames
Damage
12 / 10 / 16 / 27%
Angle
80 / 361
Effect
Normal
Base Knockback
15 / 40 / 10
Knockback Growth
100 / 90
Animation by Emi House

Headbutt

First Active
20
Last Active
21
Total
59 frames
Damage
5%
Angle
270
Effect
Bury
Knockback Growth
100
Set Knockback
100
Animation by Emi House

Headbutt (Air)

First Active
20
Last Active
21
Total
59 frames
Damage
10%
Angle
270
Effect
Normal
Knockback Growth
100
Set Knockback
100
Animation by Emi House

Hand Slap

First Active
19
Last Active
31
Total
60 frames
Damage
11%
Angle
84
Effect
Normal
Base Knockback
20 / 30
Knockback Growth
100
Set Knockback
110
There is no GIF available

Hand Slap (Air)

First Active
19
Last Active
31
Total
60 frames
Damage
11%
Angle
84
Effect
Normal
Base Knockback
20 / 30
Knockback Growth
100
Set Knockback
110
Animation by Emi House

Spinning Kong

First Active
3
Last Active
58
Total
84 frames
Damage
12 / 8 / 3%
Angle
361
Effect
Normal
Base Knockback
60 / 50 / 10
Knockback Growth
100 / 70 / 90
Animation by Emi House

Spinning Kong (Air)

First Active
2
Last Active
66
Total
84 frames
Damage
10 / 5 / 4 / 2%
Angle
361
Effect
Normal
Base Knockback
40 / 20 / 0
Knockback Growth
80 / 70 / 100
Animation by Emi House

Grab

First Active
8
Last Active
9
Total
30 frames
Angle
361
Effect
Grab
Knockback Growth
100
Animation by Emi House

Dashgrab

First Active
10
Last Active
11
Total
40 frames
Angle
361
Effect
Grab
Knockback Growth
100
There is no GIF available

Pummel

Damage
3%
Angle
80
Effect
Normal
Knockback Growth
100
Set Knockback
30
There is no GIF available

Back throw

Total
39 frames
Damage
11%
Angle
135
Effect
Normal
Base Knockback
60
Knockback Growth
65
There is no GIF available

Up throw

Total
43 frames
Damage
9%
Angle
90
Effect
Normal
Base Knockback
70
Knockback Growth
50
There is no GIF available

Down throw

Total
59 frames
Damage
7%
Angle
361
Effect
Normal
Base Knockback
60
Knockback Growth
45
There is no GIF available

cargo_fthrow

Damage
8%
Angle
55
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

cargo_bthrow

Damage
8%
Angle
125
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

cargo_uthrow

Damage
7%
Angle
90
Effect
Normal
Base Knockback
90
Knockback Growth
30
There is no GIF available

cargo_dthrow

Damage
6%
Angle
40
Effect
Normal
Base Knockback
65
Knockback Growth
26
Animation by Emi House

Spotdodge

First Active
2
Last Active
23
Total
37 frames
Animation by Emi House

Airdodge

Total
49 frames
Animation by Emi House

Roll backwards

First Active
4
Last Active
19
Total
31 frames
Animation by Emi House

Roll forwards

First Active
4
Last Active
19
Total
31 frames
There is no GIF available

Getup-Attack (Back)

Total
49 frames
There is no GIF available

Getup-Attack (Stomach)

Total
49 frames
Damage
6%
Angle
361
Effect
Normal
Base Knockback
80
Knockback Growth
50
There is no GIF available

Getup-Roll Forward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Forward (Stomach)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Back)

Total
35 frames
There is no GIF available

Getup-Roll Backward (Stomach)

Total
35 frames
There is no GIF available

Tech-Wall

Total
30 frames
IASA
6
There is no GIF available

Tech-Wall Jump

Total
40 frames
IASA
1

Tech-Neutral

Total
26 frames

Tech-Roll Forward

Total
40 frames

Tech-Roll Backward

Total
40 frames
There is no GIF available

Edge attack

Damage
10 / 8%
Angle
361
Effect
Normal
Knockback Growth
100
Set Knockback
90